Project IGI 2 Covert Strike
This game is titled IGI 2:
Covert Strike in North America, Europe, and Australia and Project IGI
2 in Europe.
Cheat Codes
Hold [Left Control] + [Left
Shift] + [F9] at the main menu, then start the game. All levels
will now be unlocked.
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Press [Ctrl ] + [Alt
] + [F9].
Press [Esc] during game
play. Go to "Controls" then press [Prt Scr] to advance to
the next mission.
Alternately, press [Left Ctrl] + [Left
Shift] + [F12] during game play.
Note: This procedure involves editing
a game file; create a backup copy of the "ai" folder in the
"common" directory. Open the "ai" folder. Delete the
"default.qvm" and "squaddefault.qvm" files. Copy and paste
the "settings.qvm" files twice. Rename the copies to
"squaddefault.qvm" and "default.qvm". During game play all
enemies except for tanks and helicopters will ignore you.
Note: This procedure involves
editing a game file; create a backup copy of the file before proceeding. Use a
text editor to edit the "settings.qvm" file in the
"common\ai" directory in the game folder. Change the line
"BaseData bool8 DangerTimeout[0..100]" to "BaseData bool8
DangerTimeout[0..001]". You will now be ignored by enemies as long you are
not inside a tank or other vehicle.
Note: This procedure involves
editing a game file; create a backup copy of the file before proceeding. Use a
text editor to edit the "humanplayer.qvm" file in the
"humanplayer" directory in the game folder. Change all of the values
that follow the "max damage scale" heading to "0".
Note: This procedure involves
editing a game file; create a backup copy of the file before proceeding. Use a
text editor to edit the "humanplayer.qvm" file in the
"humanplayer" directory in the game folder. Find the
"DefineHumanPlayerAmmoLimit" header. Change the
"AMMO_ID_MAKAROVCLIP, 64" entry to "AMMO_ID_MAKAROVCLIP,
99" and do the same to the ammunition definitions that follow it.
Hints
After you turn on the fuel pump, go
into the house. Close the door and wait. The guards will arrive one by one.
Shoot them. The guards may turn off the fuel pump. After you kill all the
guards, turn on the fuel pump then wait.
Complete Objectives 1 and 2. Use
the Map Computer to find the river and the best path to it. Press Z two
times to crawl and make your way to the river. When you reach near the river,
you will be able to see the red line (not to be crossed) and "Danger"
and "Mine" symbols. Do not cross the line. Walk besides it up to the
end of the mission. Do not bother to kill enemies in order to save time and
avoid tanks. You will be able to get near the helicopter. Cross the fence to
complete the mission.
This is the first timed mission,
which you have to complete in under fifteen minutes. After you exit the house
and get bags of explosives to blow up the bridge, save the game. If you get
killed when you walk out, you will be able to recover immediately by pressing [F7].
The trucks that can be found in
every mission are the perfect shield and shelter for John. Move John to his
maximum lower stance and place him under the middle of a truck. Then, shoot
enemy in the legs with silenced guns. Some soldiers may fire at you, but will
instead hit the truck. Never fire at soldiers very far away because they see
you below the truck and can shoot you.
While hidden near an alarm button,
shoot a bullet at a soldier to alert him. Then, aim at the alarm button. One by
one, all the soldiers in the surrounding area will approach and try to press
the button. Shoot and kill them before they activate the alarm.
Use the binoculars and adjust the
pointer so that the enemy is in the center of the view. Close the binoculars
and press [Left Ctrl] to hit the enemy once and kill them.
If an alarm goes off, find a
location where you can hide but still have all the enemies visible. Shoot them
one by one using a silent gun.
Make the best use of the thermal
camera. You can surprise and kill enemies through the wall.
Glitches
Just before finishing the last
objective in a mission that precedes a cinematic, use your thermal goggles.
When the cinematic starts, all the AI characters will appear in thermal images.
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