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 Need for Speed Most Wanted 

is a new game with a familiar title, bearing more resemblance to Criterion's last major Burnout game than its namesake. Is this new Most Wanted a true ticket to paradise or has the Need for Speed worn down to its rims?
Most Wanted is all about open world discovery. After a very brief tutorial to introduce you to the basics, you're free to explore the city of Fairhaven and do as you wish. You can search for billboards to smash, gates to crash, or just get into trouble with the law. The best part is that nearly every car is out in the wild, just waiting for you to stumble upon.
Your ultimate goal is to take on the top 10 Most Wanted cars in Fairhaven, and to do so, you'll have to prove your worth. Your scores for racing, jumping, and everything else you do accumulate in a common pool. Tally up a high enough total, and you'll earn the right to challenge a Shelby Cobra or Lamborghini Aventador in Most Wanted's equivalent of a boss battle, racing one-on-one while surrounded by unamused police officers. The object is to win the race and ram your opponent off the road to claim his ride. Since you earn points for all sorts of activities, you can play how you want and still challenge the number one driver even if you haven't seen half of the other races.
As part of the spirit of freedom and exploration, Criterion has taken a new approach to accessing cars, with mixed results. Instead of driving to a garage, you can quickly use the control pad to change cars at any time. In multiplayer, this works great as you can instantly pop into the car you want. However, in single player, changing cars warps you back to the spot where you found it, adding up a lot of extra mileage.
Meanwhile, rather than a world littered with races, events are oddly restricted to the specific car you're driving. Each car is limited to five set events, after which you'll need to try another car, and a number of events are repeated among various cars. In all there are over 60 unique single player events, including races, police ambushes, and runs to maintain high average speeds. The car selection itself numbers just about half of what we've come to expect from the series with a tight list of 41 vehicles that still tries to touch on most tastes, ranging from a Ford Focus to a 1980s Lamborghini Countach.
Placing first or second in each race rewards you with mods, granting you nitro, a stronger or lighter chassis, and gear setups that favor top speed or acceleration. Then, by completing certain milestones, you can unlock the pro version of that mod, which mitigates some of its weaknesses. Having to unlock the same set of mods again and again with each car can get a bit tiring, especially since the race limitations leave you with no events to put all your mods together.
Oddly enough, even though you invest so much in your cars and mods in single player, you have to unlock them all over again once you go online. Cars unlock based on your overall score, so you still get some credit back for your solo progress, but mods, paint jobs, and such have to wait until you complete various milestones within multiplayer.
While getting your stuff back together is a bit of a grind, jumping into online play is quick and efficient as the game shuffles playlists of varied events. In groups of up to eight drivers, you'll compete in a series of five events that include solo and team races, speed tests on set stretches of road, and all manner of challenging group stunts. Between events, you race to the next start point, and once the playlist is complete, you'll get a summary of what you've unlocked in that session and a few minutes break to change things up before the next playlist starts. You can also create custom playlists, picking from dozens of individual events, but you'll need to make note of those catchy titles since the menu doesn't display routes or descriptions of what each event entails.









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